It’s the ‘finding out’ part, however, that makes Tiny Troopers as enjoyable as it is. Unless the briefing gives you a nudge in a particular direction, it’s difficult to know in advance which of the available units are best-suited to the campaign and it’s usually with the benefit of hindsight that you find this out. At the beginning of each mission, you will be assigned a certain number of units, given a very brief run-down of what your objective is for this particular outing, and the opportunity to select one or more specialists to take along with you in order to ease the strain. The premise of Tiny Troopers is simple – keep your men alive, at all costs. While it won’t be easy to explain why, without veering too far off-course from a typical review, my hope is that it will make sense by the end. The sad thing is that, while the graphics are certainly very whimsical, and the controls are no more than a mouse-click here and a key-press there, by classing it as nothing more than a casual game is doing Tiny Troopers something of a gross dis-service and could lead to many people overlooking the game entirely, assuming that it’s geared more towards the closet gamer on the train who gets bored of Sudoku and yearns for something a little more involved… but it’s so much more than that. So, while Cannon Fodder was immediately heralded by some of the most-respected industry publications at the time as being game of the year, or flawless, today’s gamer is an entirely different beast altogether and would see its cartoon-style graphics and simplistic gameplay as being more casual fodder. The greatest difference between both games is that, sadly, we’ve come to expect near-photorealistic graphics, vast frame rates and cinematic cut-scenes as standard. For those of us “of a certain age”, the similarities between the Tiny Troopers gameplay and that of the classic Cannon Fodder series are remarkable but, in all honesty, that’s exactly what Kukouri were going for when they created this modern-day nod.
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